This is not a fully functional Game at this time; this is a testing environment for mechanics and other feedback, thank you for your input and assistance because it helps me learn what I need to work on and how to become better at this. 

Does NOT work on mobile right now (trying to figure this out)

***DEATH SCREEN INFO***

SPACEBAR = Game Reset (does make you wait a sec to check out the death animation I made. (I know.... forced content delayer so you can't refund game sadness)

If you die and get the death room screen, there is a slight pause and then you press SPACEBAR to get back to game start. 

Controls: 

A = Left

= Right

= Fast Fall (When in air; might add a crouch feature later that could move the camera down)

Spacebar = Jump (can double jump and length of key pressed controls height of jump) 

Mouse = Move the gun to follow cursor and press left mouse button to Fire

Probably a much to long and involved description BUT I appreciate whoever is reading this sooooooooo that's what you get!

 Also, read below if you have ventured this far weary traveler...... 

Afternoon, 

I was inspired by Thor from @PirateSoftware to try and learn how to code in game maker studio and have been dinkering around for about a month. I have zero computer science or programming background but have been having alot of fun learning and doing the trial and error process of getting these things to work so please run around and let me know if there are oddities that shouldn't be; for example: things clipping poorly, random character glitch outs and anything else you find as well.    

Thank you for playing this test,

Cotillion

StatusPrototype
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorCotillion11
GenrePlatformer
Made withGameMaker
Tags2D, 2d-patformer, 2d-pixel-art, in-progress, pix, pixel, Pixel Art, platform, testing

Development log

Comments

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(+1)

This game is looking good so far! It would be awesome if this level were a little bigger or longer? I dig the arena feel so far, keep it up!

I'm working on eventually adding one or two more areas to run around in with different backgrounds, not sure when I'll get it pushed out and working yet though, appreciate you checking out the Game, and for your reply

(+1)

Nice progress Cotillion. Loved the cursed Goblin face but damn do they appear real close!

I appreciate you checking it out! I thought that might be the case, but wasn't sure what would be too far away and what would be too close, I'm gonna change some numbers and try to add scaling over time difficulty increasing (<--- I tried to figure this out the other day for an hour or two and didn't progress much lolol) 

(+1)

For scaling difficulty over time you could try adding a spawn counter (or a tick counter for that matter) to the room and scaling the speed and proximity of the goblins based on how many have spawned before.

Also remember I suck at platformers so what I find hard others may find easy.... :)

(+1)

I was thinking of doing something very similar to this, set up a way for the game to track how many minutes has passed by checking the timer variable i have now and then as the mins go up have it add a certain amount to the enemy mob speed, then an amount to health and damage or other things as well; I havent fully fleshed it out but this is the same track i was feeling so i appreciate the feedback to see others are thinking along the same lines as I have been