Minor Updates Leading to Bug lolol oops
Updates:
- Corrected collision boxes on the fire so player should never have to wonder why they died standing on ledges (forgetting to manually set the collision boxes things oops lolol)
- Adjusted level platforms to allow for more fluid movement through area; initial feedback was that 1st jump was a steep intro to game jump mechanics, level adjustment should address that hopefully
- Added Game Over imagery that should play animation one time (I want to eventually get it to pulse over time but need to figure out how to do that lol) COINCIDENTALLY when I updated the imagery for the game over notification it now does not size the room properly when in full screen mode for itch.io; interesting
Things still want to do by next time:
- Figure out why the game over screen is not full screening properly and correct
- Get Bullets added and to shoot in right direction and with physics (possibly have bullet drop, but meh not sure yet)
- Possibly add mob spawns at random intervals throughout level over time (This seems like it MIGHT be a longer thing to get to and will most likely not be completely functional when I finally get it going lolol learning from zero coding things lolol)
- When get Mob Spawns working then need to figure out setting mob behavior to follow player and shoot at em,
Files
PlatformerTesting
Status | Prototype |
Author | Cotillion11 |
Genre | Platformer |
Tags | 2D, 2d-patformer, 2d-pixel-art, in-progress, pix, pixel, Pixel Art, platform, testing |
More posts
- Final Scoring addedMar 28, 2024
- Shooting Mob and Scaling DifficultyMar 09, 2024
- Game should be playable??Feb 03, 2024
- Shooting Mechanic workJan 11, 2024
- Minor changes for tinkeringJan 08, 2024
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